This was quite fun! The platforming feels good and the level is designed well. The one thing that felt a little off sometimes was the jump, some of the more precise jumps had me wrestling with my movement keys a little bit to land in the right spot. Specifically, the horizontal velocity feels pretty fast for short gaps and single-block landings, so I would often jump too far and have to correct my path mid-air.
An good first game! I have some comments but it is for sure something to be proud of. The style is lovely and I like the use of colour. You have a lot of foundational stuff down already
Transition between levels - it's a little jumpy at the moment
Fall deaths, have the camera stop and let the player fall past the camera
Fewer Invisible walls! Let me run free!
Look at the parallax layer option for background
I think an enemy stop halt when it kills you
Instead of telling me to jump over a gap, use coins to entice me
It looks like you implemented fast fall and jump buffer but I'm not certain about coyote time?
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I really really love this concept and the execution is also amazing. Good Job!!!
Thank you, I appreciate that! I am hopeful to expand this in the future.
This was quite fun! The platforming feels good and the level is designed well. The one thing that felt a little off sometimes was the jump, some of the more precise jumps had me wrestling with my movement keys a little bit to land in the right spot. Specifically, the horizontal velocity feels pretty fast for short gaps and single-block landings, so I would often jump too far and have to correct my path mid-air.
Thank you for sharing your game!
Thank you for trying my game. I agree with you and I am working on trying to improve the feel of air velocity specifically.
An good first game! I have some comments but it is for sure something to be proud of. The style is lovely and I like the use of colour. You have a lot of foundational stuff down already
heck yea cool game